
The artisan never learned a 2nd language or extra attack. Shortly with Ninja next (since they seem to have the next highest A/D rate) to see aĪt level 224, Magical Entry still cost 24 mana. It was +3 for each 2 levels up toģ0, +3 for each 3 levels to 45, +3 for each 4 levels to 137 and +3 every 5 levelsįrom there on, maxing at 165/165 at level 197. The A/D didn't follow a tight formula like I hoped. Raised one to level 224, recording A/D values and mandatory quests. After leveling once, I found that I could instantly level again,Īrmed with this knowledge, I decided to see what an artisan can give you, and This to ~100 million, and found that my level remained the same, but it regesteredĪs -100 million To Pin. Well, I found the location in the character data file that determines your XP. For accurate Guild Level targets refer to the 'living' "Target Guild Levels" archive topic. Some of the information will no longer be accurate, but we wish to preserve the research as he did it. Lawrence collected this information for us by hacking the pre-encription data files (the last BETA version, I believe). The following is Lawrence's guild research.

Source: Wikipedia, " Demise: Rise of the Ku'tan," available under the CC-BY-SA License.Demise: Rise of the Ku'tan - Lawrence's Guild Research IanthePez Lawrence's Guild Research Furthermore, the game features up to 16 players in a co-operative multiplayer mode. This development is achieved by gaining experience, measured as a statistic, and equipping improved weaponry, purchased from the traders. At the outset, users are required to create an avatar with particular racial traits, classes and starting statistics, and develop the character as they progress within the game. The game world is split between a series of towns and dungeons the former features guilds and merchants, while the latter houses monsters, which must be destroyed during the course of the players' explorations. After the assault is quelled, the player is dispatched into the mines in an attempt to locate and destroy the primordial evil at its centre.

In Demise: Rise of the Ku'tan, Lord Gherrick's realm is attacked by demons emerging from the mines of Dejanol. The game features the same setting as Mordor: The Depths of Dejenol, which was also developed by designer David Allen.

Demise: Rise of the Ku'tan is a medieval fantasy role-playing video game released in 1999 for the personal computer (PC), developed by Artifact Entertainment and published by IPC Software.
